Why test before you build
Changing a prototype takes hours; changing a finished app takes weeks. Usability research has long shown that testing with around five users uncovers most of the problems in a design, which makes a round of testing one of the cheapest steps in a project.
We test the prototype with people who match your customers, fix what they struggle with, and only then hand over to development.
Designing for Arabic and English
Right-to-left design is more than mirroring. These are the details we plan for from the first wireframe:
- Navigation, progress indicators and directional icons flip, but logos, media controls and phone numbers do not.
- Arabic text usually needs a larger size and more line height than English to read comfortably.
- Fonts are chosen as a pair so both scripts feel like the same brand.
- Mixed text, such as English product names inside Arabic sentences, is tested on real content.
- Numbers and dates follow the format your customers expect.
Accessibility is part of good design
An accessible interface works better for everyone: older users, people on small phones in bright sunlight, and people with disabilities. We design to WCAG 2.2 level AA, which for example asks for a contrast ratio of at least 4.5 to 1 for normal text.
We also check keyboard navigation, focus states, form error messages and touch target sizes before designs go to development.
Design systems that developers can use
A design system is the shared set of colours, type, spacing and components behind every screen. We build it in Figma with the same names developers use in code, so designs turn into software without guesswork.
For companies with several products, a design system is also what keeps the website, the app and the dashboard feeling like one brand.
Measuring whether the design works
We agree the measures at the start: task completion in testing, sign-up or checkout conversion, time to complete key tasks, or fewer support tickets. After launch we check them in analytics and adjust the design where users still struggle.
For websites, the most useful measure is usually enquiries: how many visitors call, send a WhatsApp message or fill in a form. For apps and dashboards, it is how quickly people finish the tasks they use the product for, and how often they come back.